Quickstart
Get started with Adventure Builder Advanced Editor
Creating the Environment
Click the “New” button in the Adventure Builder toolbar to create a fresh environment. This will set up all the necessary folders and components for your level.
Building the Level
All building should be done within the Layout folder in your Explorer hierarchy. This folder contains all the physical elements of your level that will be saved.
Only parts and models inside the Layout folder will be saved with your level!
Configuring the Level
Use the Config folder to adjust your level’s settings:
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Skybox: Customize the environment
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Gravity: Adjust physics settings
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Music: Add background music
Saving to Adventure Builder
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Click on the “Save” button in the toolbar
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Choose to either:
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Overwrite an existing save
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Create a new save
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Loading a Level
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Click on the “Load” button in the toolbar
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Select the level you want to edit from your saved levels
Publishing to Adventure Builder
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Make sure to save your level using the steps above
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Join Adventure Builder in-game
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Go to the standard editor
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Navigate to “Saves”
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Select your saved level
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Verify the level
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Add a thumbnail and title
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Publish your level
Remember to verify your level in-game before publishing to ensure everything works as intended!